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1. [Android] Trying to get access token after successful login - in EVE Technology Lab [original thread]
Never mind, found the problem. Turns out the access token was already retrieved ... I'm rewriting the code to work with scribejava, seems easier to do requests with that one.
- by Selaria Unbertable - at 2017.07.16 15:33:02
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2. [Android] Trying to get access token after successful login - in EVE Technology Lab [original thread]
Hello fellow code monkeys :) I'm currently trying to build an android app that allows me to set waypoints ingame. I'm using the evanova example found on bitbucket ( https://bitbucket.org/evanova/eve-sso-android ), which provided a good st...
- by Selaria Unbertable - at 2017.07.16 11:49:20
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3. What would you be looking for in a 3rd party program? - in EVE Technology Lab [original thread]
There's one kind of app I am currently missing: A waypoint app. I used to do lots of exploration, and in order to set a route, I used the ingame browser with http://evemaps.dotlan.net/ to plot a route. Now the IGB is gone, but ESI offers a way ...
- by Selaria Unbertable - at 2017.07.16 11:17:52
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4. New capital equipment invention - in Science and Industry [original thread]
Never Enough wrote: New capital equipment requires four skills for invention. For example, to invent Capital Capacitor Booster II BPC you need Capital Capacitor Booster I BPC and four skills: High Energy Physics, Quantum Physics, Capital Ship ...
- by Selaria Unbertable - at 2016.06.21 10:32:34
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5. Adding Waypoints... Broken? - in EVE Technology Lab [original thread]
Jimronius wrote: Heheh awesome, at least its not me being clueless for once! (not that you're clueless) :) It could be worse... I just realised a few days ago, that the base url for the crest requests had changed recently, and wondered all t...
- by Selaria Unbertable - at 2016.06.16 11:39:38
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6. Which Arrays become irrelevant when POSs are retired? - in Science and Industry [original thread]
Sara Starbuck wrote: Will there be redeployable versions of the assembly arrays. Like currently you can move your POS whenever you want, unless its already reinforced. Or are they all locked to place after you deploy them. What I'm currently...
- by Selaria Unbertable - at 2016.06.14 14:02:38
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7. Guristas 5/10 DPS Chart - in Missions & Complexes [original thread]
Griffon Vyvorant wrote: If I recall correctly there isn't any 5/10 sites available in high security. Anyway, thanks again for posting the info. DMC Basically true, but: You can get escalations from the regular combat sites to 5/10s (usual...
- by Selaria Unbertable - at 2016.06.14 10:33:23
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8. Next step for exploration - ship choice - in Ships and Modules [original thread]
I agree with the general tenor, the Astero is a great jack-of-all-trades exploration ship. I used one in low sec and did relic/data sites as well as 1/10 and 2/10 DED sites with ease. Pack a mobile depot and modules for alternate fittings (e.g. st...
- by Selaria Unbertable - at 2016.06.14 10:28:48
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9. Can someone explain this "Base Item" cost thing to me? - in Science and Industry [original thread]
DeODokktor wrote: I am not really looking for a external tool, if I did have one I would just try to get the formula out of it. I just want to know how/why the "base" price is 53.8 billion for something that has an actual base price of around ...
- by Selaria Unbertable - at 2016.06.12 21:12:38
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10. Which Arrays become irrelevant when POSs are retired? - in Science and Industry [original thread]
Do Little wrote: While no promises were made, the impression I got from the structures talk at fanfest was that POS would be phased out in stages as new structures take over their roles and that buyback will be offered. POS will not be retired ...
- by Selaria Unbertable - at 2016.06.12 21:10:20
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11. Which Arrays become irrelevant when POSs are retired? - in Science and Industry [original thread]
Everything in the market category Structures -> Starbase Structures will become obsolete once CCP has released the last category of their new structures. This includes all POS guns, assembly arrays, shield hardeners, labs, reactors etc... Ther...
- by Selaria Unbertable - at 2016.06.12 17:40:55
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12. ME formula when building Citadels and their Components - in Science and Industry [original thread]
Hello sul flaki, sul flaki wrote: Hello, [...] One Astrahus needs with ME 10 one unit of Structure Construction Parts. Do ten runs with ME 10 take 9 or 10 units of Structure Construction Parts? 10 parts, no matter how many runs. This is d...
- by Selaria Unbertable - at 2016.06.08 15:45:06
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13. Low sec Combat sites worth doing? - in Missions & Complexes [original thread]
Zhilia Mann wrote: Selaria Unbertable wrote: From personal experience and having run countless Combat and DED sites in high, and even some in LowSec, I can only advice against trying to run sites in low sec with a Confessor, or any ship that...
- by Selaria Unbertable - at 2016.06.02 08:31:34
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14. Low sec Combat sites worth doing? - in Missions & Complexes [original thread]
Vaco Vocan wrote: Hi guys, I'm fairly new to the game and I've been having a lot of fun with exploration, but so far it's either varied between terrible isk or lots of risk. High sec sites seem completely worthless. I tried a few Pirate sites i...
- by Selaria Unbertable - at 2016.06.01 16:11:00
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15. Fitting a Citadel - in Science and Industry [original thread]
At the moment there isn't much variety in modules/rigs for citadels. Their fitting is quite straightforward: High slots: Missile launchers and Energy neuts, for low/null you have some AoE weapons and for the XL citadels doomsday weapons. Med slot...
- by Selaria Unbertable - at 2016.05.07 10:05:37
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16. Light/Support Fighters built in DAA or SSAA ? - in Science and Industry [original thread]
Before the Citadel release, Fighters were build in the SSAA, haven't done any production yet since. If Zhilia says it can be done in a DAA, I suppose it's an unintended bug/feature that might be fixed in the future...
- by Selaria Unbertable - at 2016.05.07 00:30:01
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17. Sticky:Dev blog: The EVE Online API Challenge - in EVE Information Portal [original thread]
Lutz wrote: isn't 3 weeks or so a bit of a very short time to develop it? Kind of agree on this, it's a bit short. I mean writing a working parser for both the XML and CREST Api isn't something you do within a few minutes, that takes some ti...
- by Selaria Unbertable - at 2016.02.17 11:17:09
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18. medium citadel - in Science and Industry [original thread]
Marcus Tedric wrote: Hmmmmm.... I thought the 'Assembly Array' was the 'Factory' Structure (Citadel equivalent)? ie there won't be a new 'Service Module' to add to an existing Citadel; one of the reasons being that it will have its own set ...
- by Selaria Unbertable - at 2016.01.29 18:44:37
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19. Gila PvE - in Ships and Modules [original thread]
Matias Giacusa wrote: Hi Guys, what skill upgrade for Gila PvE in high sec and good fit. Ty! I'd suggest "Asking Questions IV" and "Basic Writing III". That will be a good start and should trigger more helpful responses.
- by Selaria Unbertable - at 2016.01.18 18:40:25
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20. Sansha 6/10 (Low-sec) - in Missions & Complexes [original thread]
Celthric Kanerian wrote: Bumblefck wrote: Celthric Kanerian wrote: Nono, not expensive at all... Only that those mods alone cost together aprox. 460 million isk. Which is, relatively speaking, not that expensive. For a ship that g...
- by Selaria Unbertable - at 2016.01.02 13:39:01
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